ZombieTown 3: Big Boom Theory (2010)

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Playtime: 60
Min. Age: 13
Number of Players: 3 - 6
Publisher: Twilight Creations, Inc.
Designers: Todd Breitenstein, Kerry Breitenstein
Artists: Sławomir Maniak, Dave Aikins
Mechanics: Action Points, Area Majority / Influence
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From the back of the box:

Things have really gotten grim. The food is gone. The barricades
are about to collapse. The car could sure use a tuneup. Perhaps it is time to hit the streets and see what you can find. Ammunition would be nice. A working phone would be fantastic. Maybe you’ll be fortunate enough to run across some steak and potatoes!
Who are you kidding, you’ll be lucky to make it back alive...

ZombieTown 3 contains:

24 Item cards
6 House cards
20 Event disks
New rules for this set


Requires the ZombieTown base set (TLC 3500) to play.
ZombieTown 2 (TLC 3501) is also recommended.

From the publisher:
Game play does not change radically for this expansion. The new item cards add first aid kits, car repair kits, molotov cocktails and sniper rifles among others!

The event disks are added to the street spaces. With the addition of these disks, the street is not a bad place to be... mostly. The disks include: master keys, +1 actions and +1 health. Of course, there are hidden zombies and obstacles as well.

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ag.gameitem.lastUpdated: 2025-04-25 02:15:49.369